RenderPassSkipped

Parameters

endOfTick

This is true if this skip was the end of the loop iteration (i.e. no update was passed to the UI. It is false otherwise. An example of when it can be false is if we have an action that causes a state change, but then we can process more while the CONFLATE_STALE_RENDERINGS optimization is enabled. We may skip rendering based on the subsequent action not changing state, but we will need to finish the loop and update the UI from the previous action that changed state.

Constructors

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constructor(endOfTick: Boolean = true)

Properties

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val endOfTick: Boolean = true